Today, we are announcing an important settlement with the US Department of Housing and Urban Development (HUD) that will change the way we deliver housing ads to people residing in the US. Specifically, we are building into our ads system a method — referred to in the settlement as the “variance reduction system” — designed…
Facebook: Meta Returns to Cannes to Showcase Shift From Mobile to Metaverse
It is incredibly exciting for Meta and the creative community to be back at Cannes after a two-year break because of the pandemic. Since its first outing in 1954, the Cannes Lions International Festival of Creativity has brought the creative communications industry together in the South of France to learn, network and celebrate. This year,…
Facebook: Introducing the Meta Avatars Store
Earlier this year, we expanded our 3D Meta Avatars beyond VR, rolling them out to Facebook and Messenger—plus Instagram Stories and DMs. And today, we’re introducing the Meta Avatars Store, which will let you customize your avatar even further and be uniquely you. We know that many of you want to more fully represent yourselves…
Facebook: How We’re Helping Build the Metaverse with Diversity, Equity, and Inclusion in Mind
While it feels like a far-off vision, glimmers of the metaverse are already being experienced today. Millions of people are using immersive technology, giving us a glimpse of what the future could look like and placing us at a critical moment in its growth. Now is the time for us to be intentional about who…
Facebook: Matching Products to People with Meta Discovery Commerce
We are seeing a drastic shift in consumer behaviour and expectations. Accelerated e-commerce adoption during the pandemic introduced consumers to new ways of interacting with brands. Shopping is no longer a functional task; it’s now a personalised and engaging experience, with people looking to be inspired. While search engines and e-commerce sites are great at…
Facebook: What Are NFTs? A Beginner’s Guide by Meta
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Facebook: New Tools and Resources for Parents and Teens in VR and on Instagram
Parental Supervision Tools and Resources for Quest We’re beginning to roll out parental supervision tools to all Quest headsets. In the Parent Dashboard, parents and guardians can: Approve their teen’s download or purchase of an app that is blocked by default based on its IARC-rating. Teens 13+ can submit an “Ask to Buy” request, which…
Facebook: Making VR More Social With Meta Horizon Home
For years, Home has existed as a transitory space. Home is the first thing you see when you put on your Meta Quest headset, and a familiar place to return to when you’re done exploring Zenith: The Last City or finished your latest Demeo dungeon crawl. But whether Home looked like a snowy mountain cabin…
Facebook: Inspiring Young People in Europe to Make the Internet the Kind of Place They Want to Be
Today, we’re launching a new campaign across Europe, created in consultation with young people, to remind them of the tools they can use to control their experience and help keep them safe on Facebook and Instagram. Collaborating with Loulou João We’ve partnered with young designer Loulou João to create a series of fun videos that…
Facebook: Launching Crayta on Facebook Gaming In Western Europe
Today, we are launching Crayta, a free-to-play cloud-streamed platform on Facebook Gaming in Western Europe, so that more people will have instant access to play cloud gaming with their friends, wherever and on whatever device they want. Developed by Unit 2 Games, a UK-based development studio that joined Meta last year, Crayta is a collaborative…